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<title>Descargar Peliculas DVDRip Juegos PC Gratis Descargar Gratis</title>
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<description>Descargar Peliculas DVDRip Juegos PC Gratis Descargar Gratis</description>
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<title>PSD and Designing Video Tutorials for Web Development (Repost)</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.lulzimg.com/ca97a6e558.jpg|--><a href="http://i28.lulzimg.com/ca97a6e558.jpg" onclick="return hs.expand(this)" ><img src="http://i28.lulzimg.com/ca97a6e558.jpg" width="200" height="253" alt="PSD and Designing Video Tutorials for Web Development (Repost)" title="PSD and Designing Video Tutorials for Web Development (Repost)"  /></a><!--dle_image_end--><br /><b>PSD and Designing Video Tutorials for Web Development</b><br />English | 640 352 | H264 | 30fps 859kbps | 127kbps 44.1kHz | 4.61 GB<br /><!--dle_image_begin:http://i38.fastpic.ru/big/2012/0520/4b/769677046b8cc0d7a69b343f0e72764b.gif|--><img src="http://i38.fastpic.ru/big/2012/0520/4b/769677046b8cc0d7a69b343f0e72764b.gif" alt="PSD and Designing Video Tutorials for Web Development (Repost)" title="PSD and Designing Video Tutorials for Web Development (Repost)"  /><!--dle_image_end--></div><br />Nettuts+ Web development tutorials, from beginner to advanced. Web development tutorials, including jQuery tutorials, PHP tutorials, j&#097;vascript tutorials, PSD to HTML tutorials, CSS tutorials and more. Learn how to code like a pro.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 20 May 2012 06:07:37 +0000</pubDate>
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<title>Red Giant Knoll Light Factory Training DVD</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i34.fastpic.ru/big/2012/0511/db/fe95ea9d3d9a0988eeadd3b0685f53db.jpg|--><a href="http://i34.fastpic.ru/big/2012/0511/db/fe95ea9d3d9a0988eeadd3b0685f53db.jpg" onclick="return hs.expand(this)" ><img src="http://i34.fastpic.ru/big/2012/0511/db/fe95ea9d3d9a0988eeadd3b0685f53db.jpg" width="200" height="249" alt="Red Giant Knoll Light Factory Training DVD" title="Red Giant Knoll Light Factory Training DVD"  /></a><!--dle_image_end--><br /><b>Red Giant Knoll Light Factory Training DVD</b><br />English | 1028x771 30fps | 2ch 44100 1411 kbps | 3.13Gb</div><br />The Knoll Light Factory Pro & Editors Training DVD covers one of the world's most chosen motion graphics tools, used by 1000's to create light effects called flares. Flares simulate reflections from a very bright light source as seen in a camera lens. In the digital graphics world, they are most often used to simulate the sun or other light sources, enhance text or logos, or intensify special effects shots like explosions.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 20 May 2012 06:06:54 +0000</pubDate>
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<title>Adobe Creative Suite 6 Master Collection Mac OSX (Incl Crack)</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i37.fastpic.ru/big/2012/0510/92/0d969d7f695dfad8d828ec873e540392.jpg|--><a href="http://i37.fastpic.ru/big/2012/0510/92/0d969d7f695dfad8d828ec873e540392.jpg" onclick="return hs.expand(this)" ><img src="http://i37.fastpic.ru/big/2012/0510/92/0d969d7f695dfad8d828ec873e540392.jpg" width="200" height="176" alt="Adobe Creative Suite 6 Master Collection Mac OSX (Incl Crack)" title="Adobe Creative Suite 6 Master Collection Mac OSX (Incl Crack)"  /></a><!--dle_image_end--><br /><b>Adobe Creative Suite 6 Master Collection Mac OSX (Incl Crack) | 6.7 GB</b></div><br />Finally here we have the CS6 Master Collection for MacOsX ! It s the LS16 version (english US UK / Jap), but you can use the crack provided bellow with any trial downloaded from adobe download manager. Don t forget to read crack instructions. Enjoy.<br />Adobe Creative Suite 6 Master Collection software is the ultimate design environment for realizing your creative vision. Use industry-leading tools with unlimited creative possibilities, precision, and power to capture and develop your ideas. Deliver for print, the web, tablets, smartphones, and the silver screen. Build standards-based websites and mobile applications, design for the latest platforms and devices, and work with pristine-quality video in native formats. Intuitive interfaces and blazing-fast performance allow swift work on your most complex projects. Create amazing interaction, tell stories, and inspire your audiences with complete experiences that go anywhere. And it s all yours, for one great price.]]></description>
<category><![CDATA[Programas]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Thu, 10 May 2012 13:11:52 +0000</pubDate>
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<title>Autodesk Simulation Multiphysics ver2013 Multi - ISO</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i37.fastpic.ru/big/2012/0421/bf/8fd6b63c71ede62ed216ccde31a4f8bf.jpg|--><a href="http://i37.fastpic.ru/big/2012/0421/bf/8fd6b63c71ede62ed216ccde31a4f8bf.jpg" onclick="return hs.expand(this)" ><img src="http://i37.fastpic.ru/big/2012/0421/bf/8fd6b63c71ede62ed216ccde31a4f8bf.jpg" width="200" height="231" alt="Autodesk Simulation Multiphysics ver2013 Multi - ISO" title="Autodesk Simulation Multiphysics ver2013 Multi - ISO"  /></a><!--dle_image_end--><br /><b>Autodesk Simulation Multiphysics ver2013 Multi - ISO | 2.36GB</b></div><br />Autodesk  Simulation software, part of the Autodesk solution for Digital Prototyping, provides a range of mechanical simulation tools to help designers and engineers make decisions earlier in the engineering design process. Support for multi-CAD environments and extensive finite element modeling tools help manufacturers study initial design intent and accurately predict product performance. Companies worldwide use Autodesk  Simulation Mechanical and Autodesk  Simulation Multiphysics software to validate and optimize designs before manufacturing increasing efficiency, minimizing reliance on physical prototypes, reducing costs, and decreasing errors.]]></description>
<category><![CDATA[Programas]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sat, 21 Apr 2012 03:11:35 +0000</pubDate>
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<title>Autodesk Simulation Mechanical Ver2013 Multi - ISO</title>
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<link>http://fullgratis.com/programas/17597-autodesk-simulation-mechanical-ver2013-multi-iso.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i37.fastpic.ru/big/2012/0421/c3/31c9631970c70c9d9d83d7939d5c69c3.jpg|--><a href="http://i37.fastpic.ru/big/2012/0421/c3/31c9631970c70c9d9d83d7939d5c69c3.jpg" onclick="return hs.expand(this)" ><img src="http://i37.fastpic.ru/big/2012/0421/c3/31c9631970c70c9d9d83d7939d5c69c3.jpg" width="200" height="235" alt="Autodesk Simulation Mechanical Ver2013 Multi - ISO" title="Autodesk Simulation Mechanical Ver2013 Multi - ISO"  /></a><!--dle_image_end--><br /><b>Autodesk Simulation Mechanical Ver2013 Multi - ISO | 2.36 GB</b></div><br />Autodesk  Simulation software, part of the Autodesk solution for Digital Prototyping, provides a range of mechanical simulation tools to help designers and engineers make decisions earlier in the engineering design process. Support for multi-CAD environments and extensive finite element modeling tools help manufacturers study initial design intent and accurately predict product performance. Companies worldwide use Autodesk  Simulation Mechanical and Autodesk  Simulation Multiphysics software to validate and optimize designs before manufacturing increasing efficiency, minimizing reliance on physical prototypes, reducing costs, and decreasing errors.]]></description>
<category><![CDATA[Programas]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sat, 21 Apr 2012 03:06:08 +0000</pubDate>
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<title>WordPress 101 - Wordpress Tutorial Series</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i37.fastpic.ru/big/2012/0418/b7/c67b30aa0d971e6577c45c687125ffb7.jpg|--><a href="http://i37.fastpic.ru/big/2012/0418/b7/c67b30aa0d971e6577c45c687125ffb7.jpg" onclick="return hs.expand(this)" ><img src="http://i37.fastpic.ru/big/2012/0418/b7/c67b30aa0d971e6577c45c687125ffb7.jpg" width="200" height="531" alt="WordPress 101 - Wordpress Tutorial Series" title="WordPress 101 - Wordpress Tutorial Series"  /></a><!--dle_image_end--></div><br /><div align="center"><b>WordPress 101 - Wordpress Tutorial Series</b><br />English | 1280x720 | H264 | 30fps 406kbps | AAC 128kbps | Mp4 | 351 Mb<br />Genre: eLearning<br /><!--dle_image_begin:http://i37.fastpic.ru/big/2012/0418/0c/c28c9977032ecb5ee7de21c61493000c.gif|--><img src="http://i37.fastpic.ru/big/2012/0418/0c/c28c9977032ecb5ee7de21c61493000c.gif" alt="WordPress 101 - Wordpress Tutorial Series" title="WordPress 101 - Wordpress Tutorial Series"  /><!--dle_image_end--></div><br />WordPress 101 is a series of unique training videos designed to provide an introductory overview of the WordPress content management system (CMS). These HD-quality video screencasts will help you learn how to use WordPress to publish your own blog posts and pages, edit existing content on your web site, interact with your readers, and build traffic to your site.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 20 Apr 2012 17:44:33 +0000</pubDate>
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<title>Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya</title>
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<link>http://fullgratis.com/ebooks/17593-digital-tutors-creative-development-using-hdr-images-for-3d-lighting-in-maya.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/1b/b2ad7386b470c2f91e3c47978c73801b.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/1b/b2ad7386b470c2f91e3c47978c73801b.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/1b/b2ad7386b470c2f91e3c47978c73801b.jpg" width="200" height="203" alt="Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya" title="Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.08 GB<br />Genre: Elearning</div><br />This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Throughout the tutorial, we ll cover all of the hidden details that are needed to use HDR imagery for lighting in Maya. We ll start with physically based lighting, world scene scale, color management, proper render preview and verification of valid floating point linear color images. Once the rules for using HDR images are clearly laid out, we will take a look at how you can create your own HDR images at home using a DSLR camera, tripod, nodal head and software. Lastly, we ll go over examples of using and editing these images for a variety of indoor and outdoor lighting situations as well as covering light extraction and making HDR kooks from an HDR photo of a light.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:47:08 +0000</pubDate>
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<title>Digital-Tutors - Unity Mobile Game Development: Concept and Design</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/5d/bb6331ab108049e18e16cbef9d83a45d.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/5d/bb6331ab108049e18e16cbef9d83a45d.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/5d/bb6331ab108049e18e16cbef9d83a45d.jpg" width="200" height="201" alt="Digital-Tutors - Unity Mobile Game Development: Concept and Design" title="Digital-Tutors - Unity Mobile Game Development: Concept and Design"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Concept and Design</b><br />VP6F 1280x720 15.00fps ~1024kbps | 554 MB<br />Genre: Elearning</div><br />In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline. We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, we ll move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:40:45 +0000</pubDate>
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<title>Digital-Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo</title>
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<link>http://fullgratis.com/ebooks/17591-digital-tutors-creative-development-photorealistic-time-lapse-animation-and-rendering-in-maya-and-modo.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/29/750c1583b33f99978ff720c0857eeb29.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/29/750c1583b33f99978ff720c0857eeb29.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/29/750c1583b33f99978ff720c0857eeb29.jpg" width="200" height="203" alt="Digital-Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo" title="Digital-Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.62 GB<br />Genre: Elearning</div><br />In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:30:38 +0000</pubDate>
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<title>Digital-Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0401/3f/935accb0bed6d1cbed590b88d701d73f.jpg|--><a href="http://i35.fastpic.ru/big/2012/0401/3f/935accb0bed6d1cbed590b88d701d73f.jpg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0401/3f/935accb0bed6d1cbed590b88d701d73f.jpg" width="200" height="197" alt="Digital-Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush" title="Digital-Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush</b><br />VP6F 1280x720 15.00fps 1000kbps | 1.57 GB<br />Genre: Elearning</div><br />In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:27:27 +0000</pubDate>
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<title>Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5</title>
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<link>http://fullgratis.com/ebooks/17589-digital-tutors-creative-development-creating-a-stylized-house-in-3ds-max-2011-and-photoshop-cs5.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/2b/87da5dfe4a8203327f66c62163b7ca2b.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/2b/87da5dfe4a8203327f66c62163b7ca2b.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/2b/87da5dfe4a8203327f66c62163b7ca2b.jpg" width="200" height="231" alt="Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5" title="Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5</b><br />VP6F 1280x720 15.00fps 1000kbps | 851 MB<br />Genre: Elearning</div><br />In this series of lessons we will learn some of the different techniques used to create an image from start to finish. This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:23:53 +0000</pubDate>
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<title>Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling</title>
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<link>http://fullgratis.com/ebooks/17588-digital-tutors-unity-mobile-game-development-character-and-weapon-modeling.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/d3/ecc502cbacb7c4a90bbf8e9ac2eec1d3.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/d3/ecc502cbacb7c4a90bbf8e9ac2eec1d3.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/d3/ecc502cbacb7c4a90bbf8e9ac2eec1d3.jpg" width="200" height="202" alt="Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling" title="Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Character and Weapon Modeling</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.29 GB<br />Genre: Elearning</div><br />In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:21:31 +0000</pubDate>
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<title>Digital-Tutors - Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17587-digital-tutors-creative-development-using-hybrido-to-create-photorealistic-chocolate-in-realflow.html</guid>
<link>http://fullgratis.com/ebooks/17587-digital-tutors-creative-development-using-hybrido-to-create-photorealistic-chocolate-in-realflow.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/e4/8a9cdffa0e11e9369bf4a558910ba6e4.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/e4/8a9cdffa0e11e9369bf4a558910ba6e4.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/e4/8a9cdffa0e11e9369bf4a558910ba6e4.jpg" width="200" height="200" alt="Digital-Tutors - Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow" title="Digital-Tutors - Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow</b><br />VP6F 1280x720 15.00fps 1000kbps | 1 GB<br />Genre: Elearning</div><br />In this tutorial we will learn the complete workflow to create a realistic high viscous fluid. Throughout this tutorial we are going to talk about the core feaures of RealFlow. Starting with the basics, we'll discuss the fundamental parameters of a standard SPH system as well as looking at the Hybrido solver. We'll also cover some meshing techniques using the RenderKit particle mesher to avoid flickering issues. Then we'll look at how to render our mesh in V-Ray for Maya and finally how to composite our passes in NUKE. After completing this tutorial, we'll have a much better understanding of the entire process to make a realistic and believable fluid.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:14:29 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Creative Development: Modeling a Fantasy Character in Maya</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17586-digital-tutors-creative-development-modeling-a-fantasy-character-in-maya.html</guid>
<link>http://fullgratis.com/ebooks/17586-digital-tutors-creative-development-modeling-a-fantasy-character-in-maya.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/9d/f1bebcf817b9c13f9e11a73e91b3809d.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/9d/f1bebcf817b9c13f9e11a73e91b3809d.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/9d/f1bebcf817b9c13f9e11a73e91b3809d.jpg" width="200" height="197" alt="Digital-Tutors - Creative Development: Modeling a Fantasy Character in Maya" title="Digital-Tutors - Creative Development: Modeling a Fantasy Character in Maya"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Modeling a Fantasy Character in Maya</b><br />VP6F 1280x720 15.00fps 1000kbps | 2.06 GB<br />Genre: Elearning</div><br />In this Maya tutorial we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating animation-friendly topology for our fantasy style character that will not only deform correctly but will also showcase detailed anatomy. By the end of this tutorial, we will have learned how to model clothes, props, books, candles and a human skull while covering a wide variety of modeling techniques to produce detailed and accurate meshes. While this tutorial uses Maya 2011, the techniques used are transferrable to any other polygon modeling software program.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 12:00:33 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Introduction to Particle Flow in 3ds Max</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17585-digital-tutors-introduction-to-particle-flow-in-3ds-max.html</guid>
<link>http://fullgratis.com/ebooks/17585-digital-tutors-introduction-to-particle-flow-in-3ds-max.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/39/1ebde9f09301132929c457c3b9b8f539.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/39/1ebde9f09301132929c457c3b9b8f539.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/39/1ebde9f09301132929c457c3b9b8f539.jpg" width="200" height="199" alt="Digital-Tutors - Introduction to Particle Flow in 3ds Max" title="Digital-Tutors - Introduction to Particle Flow in 3ds Max"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Introduction to Particle Flow in 3ds Max</b><br />VP6F 1280x720 15.00fps 1000kbps | 579 MB<br />Genre: Elearning</div><br />In this series of lessons we will learn how to use particle flow to create custom particle systems.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 11:53:11 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Creative Development: Exploring mental ray Materials in Maya</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17584-digital-tutors-creative-development-exploring-mental-ray-materials-in-maya.html</guid>
<link>http://fullgratis.com/ebooks/17584-digital-tutors-creative-development-exploring-mental-ray-materials-in-maya.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0401/7b/b4644228d7df5efd91f7fd81823d497b.jpg|--><a href="http://i28.fastpic.ru/big/2012/0401/7b/b4644228d7df5efd91f7fd81823d497b.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0401/7b/b4644228d7df5efd91f7fd81823d497b.jpg" width="200" height="200" alt="Digital-Tutors - Creative Development: Exploring mental ray Materials in Maya" title="Digital-Tutors - Creative Development: Exploring mental ray Materials in Maya"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Creative Development: Exploring mental ray Materials in Maya</b><br />VP6F 1280x720 15.00fps 1000kbps | 821 MB<br />Genre: Elearning</div><br />In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 01 Apr 2012 11:45:51 +0000</pubDate>
</item><item>
<title>Tuts Premium - 30 Days to Learn Photoshop</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17582-tuts-premium-30-days-to-learn-photoshop.html</guid>
<link>http://fullgratis.com/ebooks/17582-tuts-premium-30-days-to-learn-photoshop.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i29.fastpic.ru/big/2012/0316/7e/27aa710396b6e153b747802882888f7e.jpg|--><a href="http://i29.fastpic.ru/big/2012/0316/7e/27aa710396b6e153b747802882888f7e.jpg" onclick="return hs.expand(this)" ><img src="http://i29.fastpic.ru/big/2012/0316/7e/27aa710396b6e153b747802882888f7e.jpg" width="200" height="139" alt="Tuts Premium - 30 Days to Learn Photoshop" title="Tuts Premium - 30 Days to Learn Photoshop"  /></a><!--dle_image_end--><br /><br /><b>Tuts Premium - 30 Days to Learn Photoshop</b><br />Tutorial (MP4) | 2.65 GB</div><br />From web design, to graphic design, to photo editing and manipulation, Photoshop is the primary tool of many creative industries. This course will help you feel comfortable and confident using all of Photoshop s most important functions, like layers, the brush tool, blend modes, smart objects, and lots more! In one month, you ll have well and truly learned how to use Photoshop.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Thu, 29 Mar 2012 06:14:26 +0000</pubDate>
</item><item>
<title>Create The Classic Invisibility Effect - AETuts</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17580-create-the-classic-invisibility-effect-aetuts.html</guid>
<link>http://fullgratis.com/ebooks/17580-create-the-classic-invisibility-effect-aetuts.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0321/89/a7fb9dc5fb281d9989ac896729b57889.jpeg|--><a href="http://i35.fastpic.ru/big/2012/0321/89/a7fb9dc5fb281d9989ac896729b57889.jpeg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0321/89/a7fb9dc5fb281d9989ac896729b57889.jpeg" width="200" height="194" alt="Create The Classic Invisibility Effect - AETuts" title="Create The Classic Invisibility Effect - AETuts"  /></a><!--dle_image_end--><br /><br /><b>Create The Classic Invisibility Effect - AETuts</b><br />Tutorial | English | Mp4 | h264 1205 kbps | 1280x720 | 25 fps | AAC 48 KHz Stereo | 01:00:00<br />Source Files | AEP | PNG | 479.67 MB<br />Genre: e-Learning / After Effects | Level: Intermediate</div><br />In this tutorial we ll create an invisibility effect using 2D footage by displacing different alpha and luminance values. To transition the effect on and off we will generate a fractal pattern to combine with an additive dissolve.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Wed, 21 Mar 2012 03:27:39 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: User Interface Design</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17579-digital-tutors-unity-mobile-game-development-user-interface-design.html</guid>
<link>http://fullgratis.com/ebooks/17579-digital-tutors-unity-mobile-game-development-user-interface-design.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0317/f3/2240b2007609bd7afbe7e6dc89f229f3.jpg|--><a href="http://i33.fastpic.ru/big/2012/0317/f3/2240b2007609bd7afbe7e6dc89f229f3.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0317/f3/2240b2007609bd7afbe7e6dc89f229f3.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: User Interface Design" title="Digital-Tutors - Unity Mobile Game Development: User Interface Design"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: User Interface Design</b><br />VP6F 1280x720 15.00fps ~1024kbps | 491 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6RdPf" target="_blank"><b>Info Link</b></a></div><br />In this tutorial we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. We ll get started by discussing the needs of our game in terms of user interface graphics and then learn how to set up a document in Photoshop to design them in. Next we ll learn some strategies for building graphics and examine some possible pitfalls. Moving on, we ll learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, we ll shift our focus to preparing them for Unity. We ll learn about important things to consider when cropping and saving our files. Then we ll wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 17:11:26 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Set Dressing</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17578-digital-tutors-unity-mobile-game-development-set-dressing.html</guid>
<link>http://fullgratis.com/ebooks/17578-digital-tutors-unity-mobile-game-development-set-dressing.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0317/67/83b2ffa6d0eef4e2e43a0d3f8ef49267.jpg|--><a href="http://i31.fastpic.ru/big/2012/0317/67/83b2ffa6d0eef4e2e43a0d3f8ef49267.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0317/67/83b2ffa6d0eef4e2e43a0d3f8ef49267.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Set Dressing" title="Digital-Tutors - Unity Mobile Game Development: Set Dressing"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Set Dressing</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.27 GB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6RdLE" target="_blank"><b>Info Link</b></a></div><br />In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we'll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 17:07:14 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Saving Data and Highscores</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17577-digital-tutors-unity-mobile-game-development-saving-data-and-highscores.html</guid>
<link>http://fullgratis.com/ebooks/17577-digital-tutors-unity-mobile-game-development-saving-data-and-highscores.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0317/81/1126dc72979e807ab71fe7d7d1085581.jpg|--><a href="http://i33.fastpic.ru/big/2012/0317/81/1126dc72979e807ab71fe7d7d1085581.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0317/81/1126dc72979e807ab71fe7d7d1085581.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Saving Data and Highscores" title="Digital-Tutors - Unity Mobile Game Development: Saving Data and Highscores"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Saving Data and Highscores</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.02 GB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6RdGP" target="_blank"><b>Info Link</b></a></div><br />In this Unity tutorial, we ll learn how to save data between play sessions with PlayerPrefs and create a highscore level for deployment to iOS or Android. Through these lessons we ll learn how we can use the GUI class to draw various text and images on our screen. From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately. We'll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops. Then we'll refactor our array into a highscore class. With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data. Finally we'll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms. From basic preferences like display settings to more complex structures like high scores, it's important to understand how to save data after we close our game.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 17:04:00 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Rigging and Animation</title>
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<link>http://fullgratis.com/ebooks/17576-digital-tutors-unity-mobile-game-development-rigging-and-animation.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i30.fastpic.ru/big/2012/0317/40/36bf2502b42dde23beeb6e9d6c2bb740.jpg|--><a href="http://i30.fastpic.ru/big/2012/0317/40/36bf2502b42dde23beeb6e9d6c2bb740.jpg" onclick="return hs.expand(this)" ><img src="http://i30.fastpic.ru/big/2012/0317/40/36bf2502b42dde23beeb6e9d6c2bb740.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Rigging and Animation" title="Digital-Tutors - Unity Mobile Game Development: Rigging and Animation"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Rigging and Animation</b><br />VP6F 1280x720 15.00fps ~1024kbps | 702 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6RdC9" target="_blank"><b>Info Link</b></a></div><br />In this tutorial, we will learn the rigging and animation process for our Unity game. We'll start by taking a look into our rigging process. We'll learn about bone and influence limits that we should adhere to. We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We'll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they've been tasked with. In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you'll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game's functionality.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 17:00:40 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Player Functionality</title>
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<link>http://fullgratis.com/ebooks/17575-digital-tutors-unity-mobile-game-development-player-functionality.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0317/24/c130a8365248c61797db439e208e8c24.jpg|--><a href="http://i33.fastpic.ru/big/2012/0317/24/c130a8365248c61797db439e208e8c24.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0317/24/c130a8365248c61797db439e208e8c24.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Player Functionality" title="Digital-Tutors - Unity Mobile Game Development: Player Functionality"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Player Functionality</b><br />VP6F 1280x720 15.00fps ~1024kbps | 348 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6Rd8c" target="_blank"><b>Info Link</b></a></div><br />This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:57:14 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17574-digital-tutors-unity-mobile-game-development-lighting-and-lightmapping.html</guid>
<link>http://fullgratis.com/ebooks/17574-digital-tutors-unity-mobile-game-development-lighting-and-lightmapping.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0317/ff/805cbbb31434eb3515790557259b78ff.jpg|--><a href="http://i35.fastpic.ru/big/2012/0317/ff/805cbbb31434eb3515790557259b78ff.jpg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0317/ff/805cbbb31434eb3515790557259b78ff.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping" title="Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Lighting and Lightmapping</b><br />VP6F 1280x720 15.00fps ~1024kbps | 638 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6Rd30" target="_blank"><b>Info Link</b></a></div><br />In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object's UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:46:07 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Level Design</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17573-digital-tutors-unity-mobile-game-development-level-design.html</guid>
<link>http://fullgratis.com/ebooks/17573-digital-tutors-unity-mobile-game-development-level-design.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0317/d6/f335fc8d38b0abfa639c7daa7fe241d6.jpg|--><a href="http://i33.fastpic.ru/big/2012/0317/d6/f335fc8d38b0abfa639c7daa7fe241d6.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0317/d6/f335fc8d38b0abfa639c7daa7fe241d6.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Level Design" title="Digital-Tutors - Unity Mobile Game Development: Level Design"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Level Design</b><br />VP6F 1280x720 15.00fps ~1024kbps | 1.14 GB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6Rcxg" target="_blank"><b>Info Link</b></a></div><br />In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major details. After we've blocked in our details, we'll become more intentional with our design by adding, taking away, or rearranging our props for the betterment of our overall design.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:31:18 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: GUI Functionality</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17572-digital-tutors-unity-mobile-game-development-gui-functionality.html</guid>
<link>http://fullgratis.com/ebooks/17572-digital-tutors-unity-mobile-game-development-gui-functionality.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0317/ea/79e82bfc550ab2ade34dcb5f157676ea.jpg|--><a href="http://i31.fastpic.ru/big/2012/0317/ea/79e82bfc550ab2ade34dcb5f157676ea.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0317/ea/79e82bfc550ab2ade34dcb5f157676ea.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: GUI Functionality" title="Digital-Tutors - Unity Mobile Game Development: GUI Functionality"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: GUI Functionality</b><br />VP6F 1280x720 15.00fps ~1024kbps | 678 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6Rcrg" target="_blank"><b>Info Link</b></a></div><br />This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet. Through out these lessons, we'll create our own custom scripts to create the exact behavior we want from our user interface and how we implement those to work with our Android tablet. We'll create buttons that will allow us to fire, reload, and swap our weapons. We'll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:11:21 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Environment Modeling</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17571-digital-tutors-unity-mobile-game-development-environment-modeling.html</guid>
<link>http://fullgratis.com/ebooks/17571-digital-tutors-unity-mobile-game-development-environment-modeling.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i30.fastpic.ru/big/2012/0317/39/97390ad3dd8850e3bec822478064d839.jpg|--><a href="http://i30.fastpic.ru/big/2012/0317/39/97390ad3dd8850e3bec822478064d839.jpg" onclick="return hs.expand(this)" ><img src="http://i30.fastpic.ru/big/2012/0317/39/97390ad3dd8850e3bec822478064d839.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Environment Modeling" title="Digital-Tutors - Unity Mobile Game Development: Environment Modeling"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Environment Modeling</b><br />VP6F 1280x720 15.00fps ~1024kbps | 691 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6Rcfd" target="_blank"><b>Info Link</b></a></div><br />In this series of tutorials, we will talk about some of the steps that we went through in order to build the subway level for our Unity mobile game project. In this course we will examine the process of creating the game level for our Unity mobile project. We will start by referencing our game document, which will give us a great deal of information, not only on the look of our models, but also on more technical aspects like geometry and texture resolutions. We'll talk about basic modeling techniques for creating the different parts of our game level and we'll concentrate on creating portions of the level that can be seamlessly tiled. We'll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry. We'll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work. This course goes over the process for creating our game level and the thoughts behind the decisions but it is not a step-by-step modeling tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend the Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at game-type environments in general, try Creating Low Resolution Environments in Maya and Photoshop.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:07:53 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: Communication with Notification Center</title>
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<link>http://fullgratis.com/ebooks/17570-digital-tutors-unity-mobile-game-development-communication-with-notification-center.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0317/bf/39fb76ac4f70ebe6f7172135d51a98bf.jpg|--><a href="http://i35.fastpic.ru/big/2012/0317/bf/39fb76ac4f70ebe6f7172135d51a98bf.jpg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0317/bf/39fb76ac4f70ebe6f7172135d51a98bf.jpg" width="200" height="199" alt="Digital-Tutors - Unity Mobile Game Development: Communication with Notification Center" title="Digital-Tutors - Unity Mobile Game Development: Communication with Notification Center"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: Communication with Notification Center</b><br />VP6F 1280x720 15.00fps ~1024kbps | 629 MB<br />Genre: Elearning</div><br /><div align="center"><a href="http://adf.ly/6RcY1" target="_blank"><b>Info Page</b></a></div><br />In this Unity tutorial, we ll learn various ways our scripts can access and talk to each other. We'll begin the tutorial by learning about all the built-in methods Unity gives us to talk between scripts and between objects. We'll learn the how to find and access scripts on any game object using either direct connections, finding the object or the physics system. Finally we'll examine how a script can call methods on many other scripts using the messaging system in Unity. Each of these methods has limitations, so next we'll introduce the 3rd party script 'Notification Center' which acts as a central hub for easily communicating between multiple scripts. We'll learn how to post a new notification, how to observe a notification and how to pass data through the Notification Center. We'll wrap everything up by examining each of these methods and discuss which we should use in various situations. Understanding how our scripts will talk to each other lets us break our game into many script components, while still creating the functionality we need with the least amount of effort.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 19 Mar 2012 16:02:15 +0000</pubDate>
</item><item>
<title>Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya &amp; After Effects - CGTuts</title>
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<link>http://fullgratis.com/ebooks/17559-create-and-composite-an-inverted-3d-windows-7-screen-using-pftrack-maya-after-effects-cgtuts.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0314/2f/d165162663a2848b668c23a2b368472f.jpeg|--><a href="http://i33.fastpic.ru/big/2012/0314/2f/d165162663a2848b668c23a2b368472f.jpeg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0314/2f/d165162663a2848b668c23a2b368472f.jpeg" width="200" height="145" alt="Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya &amp; After Effects - CGTuts" title="Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya &amp; After Effects - CGTuts"  /></a><!--dle_image_end--><br /><br /><b>Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya & After Effects - CGTuts</b><br />Tutorial | English | Mp4 | h264 1174 kbps | 1280x720 | 25 fps | AAC 48 KHz Stereo | 02:00:00<br />Source Files | AEP | TIF | IFF | PNG | Swatch | 1.44 GB<br />Genre: e-Learning / After Effects / Maya / PFTrack | Level: Intermediate</div><br />In this tutorial by author James Whiffin, you ll learn how to matchmove (track) video footage of a laptop scene in PFTrack and composite an inverted 3D effect onto the laptop screen. Once the footage has been tracked, we ll move into Maya and build some simple geometry to create the illusion of 3D depth, along with the help of some shopped Windows 7 UI images. Finally we ve bring everything together by compositing the final shot in After Effects]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Wed, 14 Mar 2012 14:10:46 +0000</pubDate>
</item><item>
<title>Hollywood Movie Title Series   Mission Impossible 4 - Aetuts</title>
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<link>http://fullgratis.com/ebooks/17558-hollywood-movie-title-series-mission-impossible-4-aetuts.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i30.fastpic.ru/big/2012/0314/02/c197f87a87caed77913fcf1608a79e02.jpg|--><a href="http://i30.fastpic.ru/big/2012/0314/02/c197f87a87caed77913fcf1608a79e02.jpg" onclick="return hs.expand(this)" ><img src="http://i30.fastpic.ru/big/2012/0314/02/c197f87a87caed77913fcf1608a79e02.jpg" width="200" height="134" alt="Hollywood Movie Title Series   Mission Impossible 4 - Aetuts" title="Hollywood Movie Title Series   Mission Impossible 4 - Aetuts"  /></a><!--dle_image_end--><br /><br /><b>Hollywood Movie Title Series   Mission Impossible 4 - Aetuts</b><br />Tutorial + Source Files (AEP) / 245.7 MB<br />Genre: e-Learning / After Effects</div><br />In today s tutorial we ll be creating the Mission Impossible 4 title animation. In the first part, we ll be in Cinema 4d to create and animate the logo, lights and materials. We will then continue to After Effects for the overall composition and all the graphic elements that characterize this particular animation. We ll also explain how to make the fantastic ghost protocol effect.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Wed, 14 Mar 2012 14:03:05 +0000</pubDate>
</item><item>
<title>Create And Composite An Inverted 3D Windows 7 Screen - Aetuts Premium</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17557-create-and-composite-an-inverted-3d-windows-7-screen-aetuts-premium.html</guid>
<link>http://fullgratis.com/ebooks/17557-create-and-composite-an-inverted-3d-windows-7-screen-aetuts-premium.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i29.fastpic.ru/big/2012/0314/42/c871ca691221d5edb965de66505f4942.jpeg|--><a href="http://i29.fastpic.ru/big/2012/0314/42/c871ca691221d5edb965de66505f4942.jpeg" onclick="return hs.expand(this)" ><img src="http://i29.fastpic.ru/big/2012/0314/42/c871ca691221d5edb965de66505f4942.jpeg" width="200" height="111" alt="Create And Composite An Inverted 3D Windows 7 Screen - Aetuts Premium" title="Create And Composite An Inverted 3D Windows 7 Screen - Aetuts Premium"  /></a><!--dle_image_end--><br /><br /><b>Create And Composite An Inverted 3D Windows 7 Screen - Aetuts Premium</b><br />Tutorial | English | Mp4 | h264 1133 kbps | 1280x720 | 25 fps | AAC 48 KHz Stereo | 01:00:00<br />Source Files | AEP | C4D | PNG | 851.38 MB<br />Genre: e-Learning / After Effects / Cinema 4D / PFTrack | Level: Intermediate</div><br />In this tutorial we ll matchmove footage of a laptop and extrude the desktop back in z space to create 3D windows. We also use luma mattes in combination with depth maps to create realistic blurs.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Wed, 14 Mar 2012 13:53:59 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Unity Mobile Game Development: UV Layout and Texturing</title>
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<link>http://fullgratis.com/ebooks/17551-digital-tutors-unity-mobile-game-development-uv-layout-and-texturing.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0312/a4/4bfd92ed73f5001dbd801e84c2c50aa4.jpg|--><a href="http://i33.fastpic.ru/big/2012/0312/a4/4bfd92ed73f5001dbd801e84c2c50aa4.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0312/a4/4bfd92ed73f5001dbd801e84c2c50aa4.jpg" width="200" height="203" alt="Digital-Tutors - Unity Mobile Game Development: UV Layout and Texturing" title="Digital-Tutors - Unity Mobile Game Development: UV Layout and Texturing"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Unity Mobile Game Development: UV Layout and Texturing</b><br />Video: VP6F 1280x720 15.00fps ~ 1024kbps | 709 MB<br />Genre: Elearning</div><br />In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 17:22:00 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Softimage Render Tree Reference Library: Texture Nodes</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17550-digital-tutors-softimage-render-tree-reference-library-texture-nodes.html</guid>
<link>http://fullgratis.com/ebooks/17550-digital-tutors-softimage-render-tree-reference-library-texture-nodes.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i27.fastpic.ru/big/2012/0312/9c/eb5a268b00e6996a781baaddd7585a9c.jpg|--><a href="http://i27.fastpic.ru/big/2012/0312/9c/eb5a268b00e6996a781baaddd7585a9c.jpg" onclick="return hs.expand(this)" ><img src="http://i27.fastpic.ru/big/2012/0312/9c/eb5a268b00e6996a781baaddd7585a9c.jpg" width="200" height="204" alt="Digital-Tutors - Softimage Render Tree Reference Library: Texture Nodes" title="Digital-Tutors - Softimage Render Tree Reference Library: Texture Nodes"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Softimage Render Tree Reference Library: Texture Nodes</b><br />Video: VP6F 1280x720 15.00fps 1000kbp | 689 MB<br />Genre: Elearning</div><br />In this collection of lessons, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree. We will be exploring topics such as creating bump-mapping effects, using the Sprite node to add transparency maps to Softimage particles, rendering complex displacement effects using the Vector Displacement Map node, and using the Camera Map node to render 3D objects directly over a live-action background, just to name a few of the nodes we will be exploring.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 17:16:45 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Softimage Render Tree Reference Library: Illumination Nodes</title>
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<link>http://fullgratis.com/ebooks/17549-digital-tutors-softimage-render-tree-reference-library-illumination-nodes.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0312/bd/3ad672b976791111eccf7118bafea1bd.jpg|--><a href="http://i31.fastpic.ru/big/2012/0312/bd/3ad672b976791111eccf7118bafea1bd.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0312/bd/3ad672b976791111eccf7118bafea1bd.jpg" width="200" height="202" alt="Digital-Tutors - Softimage Render Tree Reference Library: Illumination Nodes" title="Digital-Tutors - Softimage Render Tree Reference Library: Illumination Nodes"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Softimage Render Tree Reference Library: Illumination Nodes</b><br />Video: VP6F 1280x720 15.00fps 1000kbp | 759 MB<br />Genre: Elearning</div><br />In this collection of lessons we will discuss the various nodes found in the Illumination section of the Render Tree. We will be discussing topics such as creating realistic car paint, exploring subsurface scattering materials to simulate translucent surfaces, overriding shadow color and transparency on individual objects, shading hair strands created in Softimage, rendering soft-shadowing effects using ambient occlusion, as well as many other tips, tricks, and techniques for using the Softimage Illumination nodes.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 17:11:20 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Sharing Artwork Between Illustrator and Photoshop</title>
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<link>http://fullgratis.com/ebooks/17548-digital-tutors-sharing-artwork-between-illustrator-and-photoshop.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0312/cb/e6441847cff68fb37b095dd3d2bcc9cb.jpg|--><a href="http://i28.fastpic.ru/big/2012/0312/cb/e6441847cff68fb37b095dd3d2bcc9cb.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0312/cb/e6441847cff68fb37b095dd3d2bcc9cb.jpg" width="200" height="194" alt="Digital-Tutors - Sharing Artwork Between Illustrator and Photoshop" title="Digital-Tutors - Sharing Artwork Between Illustrator and Photoshop"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Sharing Artwork Between Illustrator and Photoshop</b><br />Video: VP6F 1280x720 15.00fps 1000kbps | 332 MB<br />Genre: Elearning</div><br />In this collection of lessons we will learn about the different methods of moving artwork back and forth between Illustrator and Photoshop. We will get started by learning how to place files into both Illustrator and Photoshop. Next we will compare this workflow with both the copy and paste method as well as the drag and drop technique for moving artwork back and fourth. Along the way we will learn about smart objects, paths as well as shape layers and how we can work with each in Photoshop. We will also learn how Illustrator can open, import and receive pixel based artwork. To wrap things up, we will examine a workflow that will allow us to bring a layered Illustrator file into Photoshop without rasterizing our vector objects. After completing this course, you should have a good grasp over how these two powerful programs can pass artwork back and fourth to achieve top notch results on a project.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 17:04:12 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Rigging Wings in Softimage</title>
<guid isPermaLink="true">http://fullgratis.com/ebooks/17547-digital-tutors-rigging-wings-in-softimage.html</guid>
<link>http://fullgratis.com/ebooks/17547-digital-tutors-rigging-wings-in-softimage.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i32.fastpic.ru/big/2012/0312/b3/cb65c5306682d92822fd1b7ff43e91b3.jpg|--><a href="http://i32.fastpic.ru/big/2012/0312/b3/cb65c5306682d92822fd1b7ff43e91b3.jpg" onclick="return hs.expand(this)" ><img src="http://i32.fastpic.ru/big/2012/0312/b3/cb65c5306682d92822fd1b7ff43e91b3.jpg" width="200" height="197" alt="Digital-Tutors - Rigging Wings in Softimage" title="Digital-Tutors - Rigging Wings in Softimage"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Rigging Wings in Softimage</b><br />Video: VP6F 1280x720 15.00fps 1000kbps | 1.44 GB<br />Genre: Elearning</div><br />In this collection of lessons we will learn how to rig a wing in Softimage. In this course, we will learn how to rig a wing in Softimage. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 17:01:36 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Particle Integration with ICE and Lagoa in Softimage 2011</title>
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<link>http://fullgratis.com/ebooks/17546-digital-tutors-particle-integration-with-ice-and-lagoa-in-softimage-2011.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0312/b1/b10e89fec7771319c97d3c29629877b1.jpg|--><a href="http://i33.fastpic.ru/big/2012/0312/b1/b10e89fec7771319c97d3c29629877b1.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0312/b1/b10e89fec7771319c97d3c29629877b1.jpg" width="200" height="198" alt="Digital-Tutors - Particle Integration with ICE and Lagoa in Softimage 2011" title="Digital-Tutors - Particle Integration with ICE and Lagoa in Softimage 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Particle Integration with ICE and Lagoa in Softimage 2011</b><br />Video: VP6F 1280x720 15.00fps 1000kbps | 832 MB<br />Genre: Elearning</div><br />In this high-level tutorial we will learn how to handle data between ICE clouds and get around many common issues in ICE and Lagoa. The objectives for this fast-pace, intensive course include successfully transferring data between two ICE trees, create custom particle effects and understand how data flows in Softimage. By the end of this training, you will have the ability to solve these types of ICE problems in your own projects. Before following along with this tutorial, you should have experience using Softimage and ICE as we cover what would normally take hours to accomplish in a shorter span of time. If you are an artist new to Softimage, ICE or Lagoa, we have several courses to get you started.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 16:53:55 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Object Tracking in MatchMover and After Effects CS5</title>
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<link>http://fullgratis.com/ebooks/17545-digital-tutors-object-tracking-in-matchmover-and-after-effects-cs5.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i33.fastpic.ru/big/2012/0312/2e/f1c64a924910a79835090aa602f6592e.jpg|--><a href="http://i33.fastpic.ru/big/2012/0312/2e/f1c64a924910a79835090aa602f6592e.jpg" onclick="return hs.expand(this)" ><img src="http://i33.fastpic.ru/big/2012/0312/2e/f1c64a924910a79835090aa602f6592e.jpg" width="200" height="206" alt="Digital-Tutors - Object Tracking in MatchMover and After Effects CS5" title="Digital-Tutors - Object Tracking in MatchMover and After Effects CS5"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Object Tracking in MatchMover and After Effects CS5</b><br />Video: VP6F 782x646 15.00fps 1000kbps | 645 MB<br />Genre: Elearning</div><br />In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and After Effects. Using MatchMover we can find the movements of a real life object and move a 3D object to match. We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in After Effects. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 16:43:46 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Modeling a Character for Rigging and Animation in Softimage</title>
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<link>http://fullgratis.com/ebooks/17544-digital-tutors-modeling-a-character-for-rigging-and-animation-in-softimage.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i29.fastpic.ru/big/2012/0312/c9/c6b21761b8f6fecacfbb22a91414bcc9.jpg|--><a href="http://i29.fastpic.ru/big/2012/0312/c9/c6b21761b8f6fecacfbb22a91414bcc9.jpg" onclick="return hs.expand(this)" ><img src="http://i29.fastpic.ru/big/2012/0312/c9/c6b21761b8f6fecacfbb22a91414bcc9.jpg" width="200" height="206" alt="Digital-Tutors - Modeling a Character for Rigging and Animation in Softimage" title="Digital-Tutors - Modeling a Character for Rigging and Animation in Softimage"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Modeling a Character for Rigging and Animation in Softimage</b><br />Video: VP6F 782x646 15.00fps 1000kbps | 1.11 GB<br />Genre: Elearning</div><br />In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it's always nice to have an appealing character to work with. In these lessons, we'll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 16:37:52 +0000</pubDate>
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<title>Digital-Tutors - Introduction to Procedural ICE Modeling in Softimage 2012</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0312/2c/0b4ffb44f63e7c390b68fd400f96062c.jpg|--><a href="http://i35.fastpic.ru/big/2012/0312/2c/0b4ffb44f63e7c390b68fd400f96062c.jpg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0312/2c/0b4ffb44f63e7c390b68fd400f96062c.jpg" width="200" height="198" alt="Digital-Tutors - Introduction to Procedural ICE Modeling in Softimage 2012" title="Digital-Tutors - Introduction to Procedural ICE Modeling in Softimage 2012"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Introduction to Procedural ICE Modeling in Softimage 2012</b><br />Video: VP6F 1280x720 15.00fps 1000kbps | 453 MB<br />Genre: Elearning</div><br />In this series of lessons we ll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity. We ll begin this project by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we'll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We'll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we'll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 16:34:39 +0000</pubDate>
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<title>Digital-Tutors - Beginner's Guide to Rigging in Maya 2011</title>
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<link>http://fullgratis.com/ebooks/17542-digital-tutors-beginners-guide-to-rigging-in-maya-2011.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i35.fastpic.ru/big/2012/0312/96/8871006da93fdff5fe2325170a95f896.jpg|--><a href="http://i35.fastpic.ru/big/2012/0312/96/8871006da93fdff5fe2325170a95f896.jpg" onclick="return hs.expand(this)" ><img src="http://i35.fastpic.ru/big/2012/0312/96/8871006da93fdff5fe2325170a95f896.jpg" width="200" height="206" alt="Digital-Tutors - Beginner&#039;s Guide to Rigging in Maya 2011" title="Digital-Tutors - Beginner&#039;s Guide to Rigging in Maya 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Beginner's Guide to Rigging in Maya 2011</b><br />Video: VP6F 782x646 15.00fps 1000kbps | 266 Mb<br />Genre: Elearning</div><br />In this collection of lessons we will learn the foundations for rigging in Maya. Introducing the Beginner's Guide to Rigging in Maya. In this course, We will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about joints, inverse kinematics, and control objects. And to wrap up this project, we will go over the Maya binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Maya.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 16:31:34 +0000</pubDate>
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<title>Color Correction Handbook: Professional Techniques for Video and Cinema</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0312/94/59d9ad04a3d8fa3d1ca3b855aafe1f94.jpeg|--><a href="http://i31.fastpic.ru/big/2012/0312/94/59d9ad04a3d8fa3d1ca3b855aafe1f94.jpeg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0312/94/59d9ad04a3d8fa3d1ca3b855aafe1f94.jpeg" width="200" height="247" alt="Color Correction Handbook: Professional Techniques for Video and Cinema" title="Color Correction Handbook: Professional Techniques for Video and Cinema"  /></a><!--dle_image_end--><br /><br /><b>Color Correction Handbook: Professional Techniques for Video and Cinema</b><br />Dimensions: 7-3/8" x 9-1/8" | ISBN-10: 0-321-71311-7 | Pages: 552 | Epub | 9 Mb<br />Genre: Ebook</div><br />The colorist working in film and video is the individual responsible for breathing life into characters, bringing a mood into a scene, and making the final product polished and professional-looking. This craft is an art form that often takes years to perfect and many trial-and-error attempts at getting it right. Here to help both the newcomer and professional who needs to brush up on their skills is the first book to cover a wide variety of techniques that can be used by colorists, no matter what system they re using. Whether you re using a video editing package with a color correction tool built in (Final Cut Pro, Premiere Pro) of a dedicated application (Apple Color, Assimilate Scratch, Baselight, or DaVinci), this book covers it all.  From the most basic methods for evaluating and correcting an overall image, to the most advanced targeted corrections and creative stylizations typically employed, you ll find this highly organized book a solid reference that s easy to navigate.  The accompanying DVD contains footage as well as cross-platform exercises and project files for readers to experiment with.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Mon, 12 Mar 2012 02:07:46 +0000</pubDate>
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<title>Make Your Own Watchmen Bleeding Ink Face - Tuts+</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0311/f2/2889bfee8bb5c88853018254984fe5f2.jpg|--><a href="http://i31.fastpic.ru/big/2012/0311/f2/2889bfee8bb5c88853018254984fe5f2.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0311/f2/2889bfee8bb5c88853018254984fe5f2.jpg" width="200" height="104" alt="Make Your Own Watchmen Bleeding Ink Face - Tuts+" title="Make Your Own Watchmen Bleeding Ink Face - Tuts+"  /></a><!--dle_image_end--><br /><br /><b>Make Your Own Watchmen Bleeding Ink Face - Tuts+</b><br />Tutorial / English / Mp4 / h264 1034kbps / 1280x720 / 25fps / AAC 48 KHz Stereo / 01:00:00<br />Source Files / AEP / C4D / PNG / JPG / 474.92 MB<br />Genre: e- Learning / After Effecs / Cinema 4D / Level: Advanced</div>]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Sun, 11 Mar 2012 10:23:45 +0000</pubDate>
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<title>Digital-Tutors - Transforming Robot Production Pipeline vol. 1-3</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0309/75/ad1d04d60dfd6965f7bd38d4c95d1775.jpg|--><a href="http://i28.fastpic.ru/big/2012/0309/75/ad1d04d60dfd6965f7bd38d4c95d1775.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0309/75/ad1d04d60dfd6965f7bd38d4c95d1775.jpg" width="200" height="207" alt="Digital-Tutors - Transforming Robot Production Pipeline vol. 1-3" title="Digital-Tutors - Transforming Robot Production Pipeline vol. 1-3"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Transforming Robot Production Pipeline vol. 1-3</b><br />Video: VP6, 1280x720, 16:9, 15 fps, ~ 1000 kbps | 2.27 GB<br />Genre: Elearning</div><br />With this highly-requested series of tutorials, we ll take an in-depth look at the entire production pipeline for creating a transforming robot effect using industry-standard CG software. This process was created by bringing together our top designers, illustrators, modelers, texturers, riggers, animators, lighting and rendering artists and compositors to focus on the specific hurdles and production decisions that goes into each step of creating a transforming robot shot. You ll get a look at the entire production pipeline from the conceptual phase through the composition of the final shot. This series is intended for intermediate to advanced artists and a strong understanding of your preferred choice of software in the various steps of the pipeline is highly encouraged. This series is specifically created to have the techniques be applicable to any industry-standard CG software. If a certain step in the pipeline, software or an equivalent application in the pipeline is new to you, check out our Beginner s Guide and Introduction courses to quickly get up to speed before beginning.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 16:07:31 +0000</pubDate>
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<title>Digital-Tutors - Professional Series - Designing Logos for Clients</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0309/9a/46a2beecaafcc8e4676ed605188b769a.jpg|--><a href="http://i31.fastpic.ru/big/2012/0309/9a/46a2beecaafcc8e4676ed605188b769a.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0309/9a/46a2beecaafcc8e4676ed605188b769a.jpg" width="200" height="169" alt="Digital-Tutors - Professional Series - Designing Logos for Clients" title="Digital-Tutors - Professional Series - Designing Logos for Clients"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Professional Series - Designing Logos for Clients</b><br />Video: VP6 920x760 15 fps ~ 400 Kbps | 518 MB<br />Genre: Elearning</div><br />In this Professional Series course, we will take a detailed look into the behind the scenes process of designing a logo for a client from scratch. This specific high-level course was designed to evolve your workflow processes, refine your problem solving techniques, and master your logo designing skills. The objectives for this fast-pace, intensive course are to help you understand why each step in this process is critical to delivering a successful and effective logo to our clients. By the end of this training, you will have the ability to take this process, modify it and apply it to any logo design project.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:54:18 +0000</pubDate>
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<title>Digital-Tutors - Beginner's Guide to MARI 2011</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i31.fastpic.ru/big/2012/0309/8d/3e677531c710dd6d266d9a71d6edeb8d.jpg|--><a href="http://i31.fastpic.ru/big/2012/0309/8d/3e677531c710dd6d266d9a71d6edeb8d.jpg" onclick="return hs.expand(this)" ><img src="http://i31.fastpic.ru/big/2012/0309/8d/3e677531c710dd6d266d9a71d6edeb8d.jpg" width="200" height="203" alt="Digital-Tutors - Beginner&#039;s Guide to MARI 2011" title="Digital-Tutors - Beginner&#039;s Guide to MARI 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Beginner's Guide to MARI 2011</b><br />Video: VP6F 920x760 15.00fps 1000kbps | 648 MB<br />Genre: Elearning</div><br />In this course we will be teaching you the essential workflows, terms and techniques to help you get started with MARI. In this course we will be giving you an introductory look into MARI so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of MARI- working with projects and looking at the interface. We will then take a look at some key concepts in MARI, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to MARI in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:38:58 +0000</pubDate>
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<title>Digital-Tutors - Beginner's Guide to Composite 2011</title>
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<link>http://fullgratis.com/ebooks/17533-digital-tutors-beginners-guide-to-composite-2011.html</link>
<description><![CDATA[<div align="center"><!--dle_image_begin:http://i29.fastpic.ru/big/2012/0309/52/b7b752549c3a394173cb4bcefaa91952.jpg|--><a href="http://i29.fastpic.ru/big/2012/0309/52/b7b752549c3a394173cb4bcefaa91952.jpg" onclick="return hs.expand(this)" ><img src="http://i29.fastpic.ru/big/2012/0309/52/b7b752549c3a394173cb4bcefaa91952.jpg" width="200" height="205" alt="Digital-Tutors - Beginner&#039;s Guide to Composite 2011" title="Digital-Tutors - Beginner&#039;s Guide to Composite 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Beginner's Guide to Composite 2011</b><br />Video: VP6F 920x760 15.00fps 1000kbps | 436 MB<br />Genre: Elearning</div><br />In these lessons we will learn about Autodesk Composite and compositing in general so you can understand essential terms and definitions. We will start off by covering what compositing is and what a tool is. We will then take a look at importing images into Composite so you learn how to begin work on your own projects. After that, you will learn to use the common tools to build compositions. And to wrap up this project, we will go over how to render your projects out of Composite to show the world what you have accomplished. This series of step-by-step videos were developed with artists new to Composite in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:26:10 +0000</pubDate>
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<title>Digital-Tutors - Beginner's Guide to Animation in Maya 2011</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0309/a4/85fbc217697d01623f8c1eec85d76ea4.jpg|--><a href="http://i28.fastpic.ru/big/2012/0309/a4/85fbc217697d01623f8c1eec85d76ea4.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0309/a4/85fbc217697d01623f8c1eec85d76ea4.jpg" width="200" height="205" alt="Digital-Tutors - Beginner&#039;s Guide to Animation in Maya 2011" title="Digital-Tutors - Beginner&#039;s Guide to Animation in Maya 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Beginner's Guide to Animation in Maya 2011</b><br />Video: VP6F 782x646 15.00fps 1000kbps | 137 MB<br />Genre: Elearning</div><br />In this collection of lessons we will learn the foundations for animating in Maya. Introducing the Beginner's Guide to Animation in Maya. In this course, we will start off by covering some ways we can view animation in Maya. We will then take a look at how to create and edit keyframes on the Maya timeline. After that, you will learn about the powerful Maya animation editor, the Graph Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with playblasts. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Maya.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:23:24 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Beginner's Guide to Animation in 3ds Max 2011</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i29.fastpic.ru/big/2012/0309/8b/be39440f94566a116f10267962db638b.jpg|--><a href="http://i29.fastpic.ru/big/2012/0309/8b/be39440f94566a116f10267962db638b.jpg" onclick="return hs.expand(this)" ><img src="http://i29.fastpic.ru/big/2012/0309/8b/be39440f94566a116f10267962db638b.jpg" width="200" height="207" alt="Digital-Tutors - Beginner&#039;s Guide to Animation in 3ds Max 2011" title="Digital-Tutors - Beginner&#039;s Guide to Animation in 3ds Max 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Guide to Animation in 3ds Max 2011</b><br />Video: VP6F 920x760 15.00fps 1000kbps | 172 MB<br />Genre: Elearning</div><br />In this collection of lessons we will learn the foundations for animating in 3ds Max. Introducing the Beginner Guide to Animation in 3ds Max. In this course, we will start off by covering some ways we can view animation in 3ds Max. We will then take a look at how to create and edit keyframes on the 3ds Max trackbar. After that, you will learn about the powerful animation editor in 3ds Max, the Curve Editor. And to wrap up this project, we will go over how to create animated sequence files for previewing your animations in real-time. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in 3ds Max.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:16:05 +0000</pubDate>
</item><item>
<title>Digital-Tutors - Beginner's Guide to 3ds Max 2011</title>
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<description><![CDATA[<div align="center"><!--dle_image_begin:http://i28.fastpic.ru/big/2012/0309/ef/88bef189861143f59b79921cc7ed24ef.jpg|--><a href="http://i28.fastpic.ru/big/2012/0309/ef/88bef189861143f59b79921cc7ed24ef.jpg" onclick="return hs.expand(this)" ><img src="http://i28.fastpic.ru/big/2012/0309/ef/88bef189861143f59b79921cc7ed24ef.jpg" width="200" height="198" alt="Digital-Tutors - Beginner&#039;s Guide to 3ds Max 2011" title="Digital-Tutors - Beginner&#039;s Guide to 3ds Max 2011"  /></a><!--dle_image_end--><br /><br /><b>Digital-Tutors - Beginner's Guide to 3ds Max 2011</b><br />Video: VP6F 1280x720 15.00fps 1000kbps | 658 MB<br />Genre: Elearning</div><br />In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities.]]></description>
<category><![CDATA[ebooks]]></category>
<dc:creator>ivanov</dc:creator>
<pubDate>Fri, 09 Mar 2012 15:10:42 +0000</pubDate>
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