Gnomon Workshop - Pipelines for Video Game Animation: Character Animation Techniques (ENG)English | AVC1 1024x768 | MP3 128 Kbps | 3.8 GB
Genre: eLearningScott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set-ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.
Topic Covered * Creating a Flexible Pipeline in Maya
* How to Improve your Rigs Without Breaking Existing Animations
* Understanding Maya Reference Files
* Trax Editor
* Building Animation Libraries
* Blocking Complex Animation Sequences
Chapter 1. Making a Pipeline?
2. Understanding Major Power Rig
3. Anim Export/Import
4. Custom Tools
5. Understanding the Trax Editor
6. Animation with the Trax Editor
7. Using Trax Editor with Rigs
8. Finishing Final Trax Editor Animation
9. Animation Workflow and References
Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768
Homepage: _http://www.thegnomonworkshop.com/store/product/295/
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